![]() ![]() At one point, the narration goes meta, and admits to itself that it's bad: "This must sound really cheesy! But that's the way it has to be." How did I let her die? What did I do wrong? It is all my fault!" things like that. It's beautiful, it's simple, it's subtle. And in these floating, Inception-like ruins of your own mind, you are tantalized by the drawings of a child, floating just outside your grasp at every turn, as you travel deeper and deeper in search through your subconscious in search of memories of her. That's not even a spoiler, it's just what the game's about. What follows is obviously the visions of someone in a coma. You make your way up the stairs, walls collapsing as you struggle to reach her room, and when you get there, it's empty, and you are knocked out. Every new section is a joy (until some bits get old, but the game transitions quickly enough around elements that nothing is stale for too long).Įven the story, or what little there is of it, is poetic, if not new or brave: the game begins in a storm (a beautiful storm!) and you shout your daugher's name, and enter the house just as the eye of the hurricane hits you. It's like walking through Willy Wonka's factory. The game is drop-dead gorgeous, eye-candy to anybody with an imagination. I have never played a game before that benefited so greatly from simply turning the audio and subtitles off.
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